// THREAT DETECTION AND DATA PRIVACY TERM
Education
In incident response, education is the process of training all personnel about cybersecurity policies, potential threats, and their roles in preventing and reporting security incidents. It's about making employees the first line of defense rather than the weakest link.

TECHNICAL DEFINITION
Cybersecurity education is a proactive incident response control involving security awareness training programs (SETA) to inform an organization's employees and stakeholders about cyber threats, vulnerabilities, and security policies. These programs focus on mitigating human risk factors by teaching threat recognition (phishing, social engineering), secure data handling, and incident reporting procedures as part of the Preparation phase of the incident response lifecycle.
BACKGROUND
In computer security, Capture the Flag (CTF) is an exercise in which participants attempt to find text strings, called "flags", which are secretly hidden in purposefully vulnerable programs or websites. They can be used for both competitive or educational purposes. In two main variations of CTFs, participants either steal flags from other participants or from organizers. A mixed competition combines these two styles. Competitions can include hiding flags in hardware devices, they can be both online or in-person, and can be advanced or entry-level. The game is inspired by the traditional outdoor sport with the same name. CTFs are used as a tool for developing and refining cybersecurity skills, making them popular in both professional and academic settings.
READ MORE ON WIKIPEDIASYNONYMS & ALIASES
- Security Awareness Training
- Cybersecurity Training
- User Awareness
- SETA
- Employee Training
- Phishing Simulation
USAGE NOTE
This term is used during the 'Preparation' phase of incident response frameworks like NIST to describe proactive measures that reduce human error.
DEVELOPERS
Organizations developing technology related to Education.
A private U.S. company that specializes in information security, cybersecurity training, and certification. They develop extensive hands-on virtual labs, simulation platforms like NetWars, and courseware for training cyber professionals.
An online platform that allows individuals and corporate teams to test and advance their skills in penetration testing and cybersecurity. They develop gamified cyber ranges, virtual hacking labs, and training modules.
Develops a hands-on cybersecurity training platform that enables businesses to increase, measure, and demonstrate human cyber capabilities. The platform uses real-time, gamified labs to train staff.
Provides a hyper-realistic cyber range platform for training and simulating real-world cyberattacks. The technology is used by enterprises, governments, and academic institutions to train cybersecurity teams.
Creators of the Kali Linux penetration testing distribution and various cybersecurity certifications (e.g., OSCP). They develop and maintain online learning platforms and virtual labs for advanced cybersecurity training.
An online platform that develops gamified learning experiences and virtual labs to teach cybersecurity concepts. It provides browser-based access to hacking labs, making it accessible for beginners and professionals.
Develops a cloud-based, hands-on cybersecurity training platform that allows teams to learn and practice defending against cyberattacks. Their technology includes interactive modules and a cyber range for skill development.
Develops a high-fidelity cyber range platform for cybersecurity training, testing, and exercises. Their technology allows military and enterprise teams to practice against realistic threats in a persistent, sandboxed environment.